Actually, quite a bit. Let's start off with the similarities though:
- Both can be desktop/computer based or mobile based
- Mobile based apps are becoming much more popular
- Both use technology to enhance the learning experiences of students
Now for the differences:
- Purpose of the technology:
- Virtual reality provides the user with a virtual representation of a real or existing place, object or idea
- Augmented reality uses the physical world the user is already in and "augments" it with digital overlays
Uses of the technology:
- Virtual reality can be used to showcase a real location in a virtual simulation, or showcase a real object in a virtual simulation. Virtual reality can also be taken to a deeper level with virtual worlds - interactive sites that create a seemingly real experience in a new virtual world for users.
- Augmented reality puts a digital layer over the real world. This allows the user to interact in a new, digital way with their physical surroundings. It also enhances the physical world, allowing users to see it in a new light
Augmented reality is a powerful set of digital tools and apps that can enhance the learning environment for students. While at times seemingly only for entertainment purposes (i.e. Pokemon Go), augmented reality apps can open a new world of learning for teachers and students. I really enjoyed TeachThought's blog post on augmented reality apps (very much worth the read!).
My personal favorite augmented reality apps include:
Quiver (wonderful for bringing art to life)
SkyView (real-time views of the stars, planets and constellations around from your current location)
Anatomy 4D (a 4D view of the human body and anatomy parts)
As practitioners think about implementing augmented reality tools and apps into the classroom, consider the following:
- What is the purpose of the lesson you are using augmented reality in? Without a strong purpose, technology for technology's own sake will not always succeed.
- Is there a specific instructional model you will be using? Consider how the app or tool will assist with this?
- Also consider the impact on your students - will this help them see the world in a new way? What instruction is necessary prior to implementing the augmented reality app?
If you are looking for research on augmented really in the classroom, check this website.
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